I have abandoned the old eye texture which means no more fake white reflection dots! Instead, the reflections are now handled via the shaders, like it should be. This allows much more control, realism and awesomness
. I also reworked the rest of the eye material which was using pretty strong emission shaders. Now they are less prominent and the brightness will come from a reflective shader, this way the eyes will also reflect what's actually in the scene.
Here's how it looks:
The reflection shape can be adjusted, such as this:
Should have done this before I made the remake of Between two worlds...